JPG to GIF using Go
The Go library for converting JPG, PNG, and GIF images to single and animated GIF files.
JPG to GIF features
The Golang SDK for converting JPG, PNG, and GIF images to single and animated GIF files.
ConvertAPI Go library install
ConvertAPI provides a library for Go programming language that allows you to perform a JPG to GIF conversion with just a few lines of code. Convert JPG to GIF documents using GO language with no effort at all!
go get github.com/ConvertAPI/convertapi-go
Authenticate your Go library
You can obtain your secret key by signing up for a free account. Once you sign up, you'll receive 250 free conversions instantly! Grab your authentication secret from the account dashboard, and authenticate the ConvertAPI GO library like this:
config.Default = config.NewDefault("secret_or_token")
Convert JPG to GIF using Golang in no time!
Once you have your authentication in place, simply copy-paste this jpg to gif conversion code snippet into your Golang project:
Try the conversion online - no coding required!
You can try out advanced conversion parameters and test the conversion result online using our interactive demo tool. This tool will produce the same conversion output as if you were using the library from your solution, and it will auto-generate the code snippet for you!
Try for FREE!Conversion parameters
Set output image resolution in dpi.
Scale the output image. If ScaleImage is False output document will be stripped to ImageHeight / ImageWidth, if ScalePage is True output document will be scaled to ImageHeight / ImageWidth.
Constrain proportions when scaling the output image.
Scaling only if the input image is larger than the output.
Image height in pixels.
Image width in pixels.
Specifies whether the image parser should use image interpolation. Enabling image interpolation will result in higher quality for scaled images at the expense of speed.
Read animation values AnimationIterations and AnimationDelay from GIF file. Only works if GIF file is added to file list.
Animation delay in milliseconds before playing the next image in an animated sequence.
Set the number of iterations to loop an animation. Zero is infinity.